Blender 2.57b
Door redactie op 2 mei 2011 - 10:05Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling. Door de complexiteit van de software wel meer voor gevorderden of voor mensen die veel tijd willen investeren in het leren doorgronden van alle opties.
Blender 2.57b is de tweede onderhoudsupdate binnen een week voor de stabiele 2.5-versie. Hierin worden enkele crashes bij het op Enter drukken in menu's verholpen. Verder een waslijst aan kleine verbeteringen en reparaties die u hieronder kunt nalezen.
Blender 2.57b is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.
Release notes:
Essential Fixes
- fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter r36287
- fix crash appending/linking objects #27158, r36313
- fix crash for files saved with file selector open r36321
- fix crash with edge split modifier #26993, r36330
- fix for numerous cases where material links would be lost when making object data local #27178, r36332
- fix for crash getting the vertex weight from object types which don't support this vertex groups. r36291
Rendering:
- fixed a memory leak on canceling bake r36284
- fix for memory leak with node group members that have multiple ouputs some of which are unused #27104, r36290
- fix for node socket bug which lead to incorrect black/white output levels r36306
- fix 3d text and simple deform modifier giving bad results #27048, r36301
- fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is on. #27112, r36325
Tools:
- fix changing selected shapekeys in editmode causing badly deformed keys #26959, r36296
- mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view #27091, r36279
- fix all mesh normals being recalculated when adding meshes in editmode #27121, 36323
- skip displace modifier when no changes are needed r36319
- setting subsurf with Ctrl+1/2/3/4 now works in editmode too. #27126, r36299
Python:
- fix for crash exporting Collada files to an invalid path #27162, r36326
- RegionView3D.view_rotation was inverted, view_matrix is now writeable r36317
Interface:
- slider widget was showing strange colors with some themes #27139, r36324
- fix for text editor syntax highlighting glitch when changing tab width. r36294
Additions:
- added support for sculpting on blended shape keys r36295
- new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). r36283
- continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement.
- convenience button in modifiers panels to allow switching to the physics tab r36327
Blender Addons
- Unreal Engine Format
- fixed error on export single/all/select action sets.
- added weight when import into blender and filter out the ext.
- OBJ Format
- fixed importing OBJ groups as vertex groups. [#27149], r1865
- fresnel setting was broken on import [#27170], r1869
- importing vertex order was not maintained (added option back) [#27145], r1867
- Povray Render Support: Detect povray binary on unix.
- DirectX Export: Improved phong shader setting. r1871