Uitgavegeschiedenis Blender

Hieronder vindt u beschrijvingen van de wijzigingen en vernieuwingen in de opeenvolgende versies van Blender.

Blender 2.68a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Voor de vorige week verschenen Blender 2.68 is een kleine stabiliteitsupdate uitgebracht die enkele crashes repareert en fouten oplost. Verdere details kun je hieronder nalezen.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:
Fix #36218: Crash deleting a sequence strip r58374
Fix #36216: Viewport render with CMJ sampler and unlimited passes freezes r58406
Fix #33016: BGE, Blender crashes on Game Engine start r58422
Fix #35195: BGE, Shadow Only lamps only work with Specular enabled r58427
Fix #36227: removing vertex colors crashes r58436
Fix #36223: BGE, fix crash with Game actuator r58440
Fix BGE, incorrect exception for SCA_JoystickSensor.axisSingle access r58441
Fix #36234: Dynamic Topology undo crash r58463
Fix #36224: Cloth Simulation Doesn't Work on Rearranging Modifiers r58504
Fix #36240: Painting Undo Enable Face paint Crash r58509
Fix #36248: Crash using factor input on color mix node r58512
Fix #36247: Ocean Modifier (Geometry in Displace) - Subdivision Surface crash r58513
Fix Ocean Modifier crash when size is zero r58514
Fix #34398: BGE, illegal operator in Expression Controller r58516
Fix #36253: OpenGL viewport rendering to a new window fails r58520

Blender 2.68

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.68 is gisteren uitgebracht. In deze versie zijn diverse werktuigen, zoals modelling, smoke rendering en motion tracker, verbeterd en uitgebreid. Ook presteert Blender beter onder Windows en met bepaalde GPU's. Verder is de beveiliging aangescherpt door Python scripts niet meer automatisch uit te voeren. En ten slotte zijn meer dan 280 fouten opgelost. Verdere details kun je hieronder nalezen.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:
The Blender Foundation and online developer community is proud to present Blender 2.68.

Many different mesh modelling tools were added and improved. Cycles render performance was improved on Windows and on GPU's. The motion tracker can now automate placement and choice of markers more with new tools. Smoke rendering quality has been improved to reduce blockiness.

Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. See the Python security documentation for details.

Modeling
Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.

Cycles Rendering
Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.

Motion Tracker
Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.

Physics
Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.

Usability
Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements, and more.

Python Security
Auto-running Python scripts can now be controlled more securely.

Addons
New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.

Bug Fixes
In addition to the new features, over 280 bugs that existed in previous releases have been fixed.

 

Blender 2.67b

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.67b is een kleine update die meer dan dertig fouten repareert. Ook enkele crashes bij het renderen zijn verholpen. Verdere details kun je hieronder nalezen. Nieuwe functionaliteit is te verwachten in Blender 2.68.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:

Bug fix update

Over 30 bugs fixed since 2.67 release: (Changes from revision 56594 up to 57118)
Interface

fix stack corruptions in special cases for search popup r56982
fix #35547: incomplete tooltips in node editor r57072
fix #35374: Region overlap + bugs, was missing keymap for REGION_TIMER, which ended up in missing updates happening. r57118

Viewport

fix #35459: global texture coordinates not working with GLSL shaders. r56967
fix #35473: Using Redo panel in View3D after Grease Pencil action moves GP layer to that area r57074

Animation

fix #35443: : Animation player doesn't play some movie formats r56943
fix getting selected bones: wrong list member size for memory setting r56968

* fix for confusion switching active group when running mirror r57101

Composite/Nodes

fix for node-searh menu r56594 r56595
fix for node item polling r56596
Fix #35495:, Material preview don't update (PyNodes regression) r57050
fix for node menu: Show the group input/output nodes in the Input/Output categories respectively, so they can be added with the usual UI in case the user deletes them. r57073

Render

fix #35458: crash in image sampling r56960
fix #35500: Material Copy Crash on specific scenes r57009

Render (Cycles)

fix #35506: enter local view, enable render draw mode, exit local view would keep rendering in the background r57057

Render (Freestyle)

fix for a crash due to de-referencing of a StrokeVertex Python wrapper object r56956
fix #35478: Spatial Noise crashes Blender on Render r56991
fix #35493: Blender crash when rendering freestyle in background mode r56994
fix for freestyle bug which happened when the sketchy chaining is used, stroke geometry may contain a 180-degree U-turn. r57068

Modifiers

fix #35450: bevel make large spikes sometimes. r57004
fix #35513: Multires modifier normal corruption on apply base r57071

Tools

fix #35451: crash with extrude, grab, grab r56935
fix regression in 2.67a, crash in loop-select r56977
fix #35462: own regression with ortho-camera adding points r56990
fix #35518: UV Mapping crashes the Blender with specific image file r57043
Fix #35504: Blender crashes on separating curves with different Evaluation Time / keyframes r57046
fix #35503: Bug with edit-mesh and mirror modifier - extruding was creating faces where it shouldn't. r57063
fix #35543: Bezier curve width and twist fail to apply when more than 1 point is edited r57067
fix #35509: Edit-mesh manipulator median point used bad orientation r57083

Paint

fix error where selecting mask brush once lead to changes in behavior of other brushes hotkeys. r56957
Fix #35426:, masking works wrong in projection painting. r56986 r56989

Game Engine

Fix #35480: object without material crash blender when starting game engine r57052

Physics

fix smoke noise tile was saved in Blender executable directory r56930

Python

fix/workaround installing addons (problem with osx permissions) r56971

Other

Collada: was missing recalculate of normals after mesh import r57077

Blender 2.67a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.67a is een onderhoudsupdate die meer dan honderd foutjes en crashes oplost. Verdere details kun je hieronder nalezen.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:
Bug fix update

Over 100 bugs fixed since 2.67 release: (Changes from revision 56533 up to 56912)
Interface

Fix #35286: 'Reset to Default Theme' makes some node titlebars go black (r56647)
Fix #35261: double clicking the up arrow in the file browser to go up multiple directories fast would start drag and drop (r56653)
Fix #56662: files with numbers higher than 2147483648 or with different numbers of leading zeros would show in random order in the file browser. (r56662)
Fix #35284: outline name edit textbox did not show properly in some cases. (r56670)
Fix #56672: search menu buttons (with an X on the right side to clear) had text overlapping the X icon (r35281)
Fix #35273: click in empty space to deselect as used by the Maya keymap gave a python error when used in pose mode. (r56673)
Fix #35262: assigning shortcuts from e.g. delete or selection mode menus (r56676)
Fix #35307: popup menus in nodes, with nodes outside window boundary, were clipped (r56688)
Fix #35342: multi-sample antialiasing makes tooltips look blurry (r56766)
Fix #35415: multi-sample don't work in 2.66 and newer (regression) (r56912)
Fix for toggle drag not working in popups (r56747 r56881)
Change to drag-lock behavior, only use with outliner (this way layers can be changed all at once) (r56748)

Viewport

Fix #35259: Fix crash when enabling mesh analysis intersect with wire edges (r56539)
Fix eternal loop with background scenes (r56689)

Animation

Fix #35253: Fix failure to animate X, Y, Z values in nodes with vector sub-menu (r56581)
Fix #35384: animation to enable/disable render layers was applied one frame too late when rendering animations. (r56851)
Fix #35398: changing render layer name causes animation to be lost. (r56868)
Fix material/lamp drivers not working sometimes when they were used by multiple objects (r56707)
Fix for shape-key drivers executing for every call to derivedmesh (r56880)

Sequencer

Fix #35390: the vertical line indicating scene end frame was off by one (r56872 r56882 r56894)

Composite/Nodes

Fix #35252: Fix crash with the node placed partially behind the screen (r56572)
Fix #35291: crash deleting 'Group Output' node in compositor (r56654)
Fix #35327: compositing Z combine node was not giving the same result as previous versions when the Z values were the same (r56755)
Fix #35330: Blur node crash due to size overflow (r56759)
Fix #35349: multiple viewers nodes crashing during render (r56791)
Fix #35376: node editor throwing python error on some files saved with 2.66 test builds. (r56830)
Fix #35388: grouped nodes not editable in properties ui. (r56857)
Fix #35369: crop node or FileOutput node bug. (r56879)
Fix #35313: object and ID anti-aliased masks are incorrect when using border render + crop (r56898)
Fix string escaping when building python expression for nodes (r56610)
Fix crash loading node groups caused by versioning error (r56611)
Fix for add_node operator, prevent it from re-using settings from a previous call (r56613)
Fix note add operators were not using UNDO option (r56648)

Render

Fix #35219: Fix blender internal auto ray bias to avoid the terminator shadow problem was giving light flickering on a mesh with animated hair strands. (r56577)
Fix #35280: crash when setting Environment Map imagefile (r56620)
Fix #35335: Crash when rendering a text object with a remesh modifier and a material texture (r56749)

Render (Cycles)

Fix #35272: GPU crash with anisotropic shader in group node. (r56650 r56663)
Fix #35282: color ramp set to constant interpolation did not work well (r56651)
Fix #35306: normal mapping not working with flat shading. (r56682)

Render (Freestyle)

Fix #35352: geometry spatial noise freezes on render (r56836)
Fix #35385: rendering crash with modifiers (r56839)
Fix #35245: Freestyle getting stuck on view map creation + memory leaks. (r56905)
Fix crash when closing blend files with no line styles (r56711)
Fix for a copy-and-paste bug in a Freestyle Python API helper function (r56806)
Fix for memory leaks in Freestyle Python API components (r56778 r56807)
Fix for missing finalization of memory blocks allocated in the Freestyle module (r56826)
Fix for built-in style module sketchy_multiple_parameterization.py not working correctly (r56867)

Modifiers

Fix #35317: crash with boolean modifier using an object whose library linked mesh datablock went missing (r56698)

Tools

Fix #35257: 'Bridge > Merge' sometimes flips result (r56606)
Fix #35292: edge slide slow with big image in image editor (r56671)
Fix #35289: UV layout export to image was extremely slow for large meshes (r56674)
Fix #35326: even edge slide on open edge crashes (r56735)
Fix #35308: Edge Split operator splits unselected edges (r56760)
Fix for strange behavior with loop select involving ngons (r56773 r56783 r56784 r56785), See: comparison
Fix loopselect-slide (with multicut enabled) changing from vertex-select to edge-select. (r56863)

Paint

Fix part of #35372: distorted strokes when painting zoomed out with a small brush size (r56816)
Fix #35057, #35372: slow texture painting performance. (r56823)
Fix #35355: 2D image paint View mapping mode was dependent on zoom, this was wrong, it should just fit the texture in the brush circle. (r56833)
Fix #35372: sculpting/painting long brush strokes with small brush size would take up a lot of memory. (r56834)
Fix #56901: calling any paint operator from operator search menu with mouse crashes blender. (r56901)
Fix crash on 2d painting when no active object is present (regression), (r56892)
Fix Painting / Sculpting: improve pressure sensitivity (regression) (r56896)
Fix crash due to shared paint cursor function (regression). (r56902)

Sculpt

Fix #35337: sculpt performance regression, partial redraw was not working anymore due to paint cursor redraw problem. (r56763)
Fix sculpt getting slower as you paint a longer stroke. Partial redraw was redrawing the whole area that was painted on from the start of the stroke (r56767 r56828)
Fix #35364: 'D Key' shortcut inconsistency (r56815 r56873)
Fix #35354: dyntopo - materials and UI display issues (r56820)

Game Engine

Fix #31757: Fix setGLSLMaterialSetting has no effect (regression) (r56605)
Fix #34382: vertex position doesn't update when set through Python and "Cast Buffer Shadows" is disabled (r56639)
Fix #35204: new alpha-enabled shadows fail when UVs Change (r56643)
Fix #34631: error displaying texface (r56679)
Fix #34044: error displaying texface for objects with no material (r56680)
Fix #35320: crash when adding property without setting material (r56745)
Fix #35329: action actuator crash with replacemesh, pointers got outdated. (r56756)
Add missing python properties on ActionActuator: layer, layerWeight (r56906)

Particles

Fix #35296: particles crash with long object name (r56668)

Rigid Body

fix #35403: Highlight not updating instantly when removing from Rigid body

Python

Fix #35319: 2x2 matrix inverse and adjugate were wrong. (r56700)
Fix #35336: added a warning in the doc string for nodetree.nodes.new() (r56800)

Other

Fix OS X build with 10.6 SDK, was not working due to recent fullscreen bug fixes. (r56601)
Fix #35255: Fix build for older OpenCollada versions failed (r56537 r56538)
Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like the 3D view and text editor but not in the animation editors(r56661 r56678)

 

Blender 2.67

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.67 is een uitgave die weer enkele nieuwe mogelijkheden biedt. Zo is de Freestyle rendering engine voor 'non-photorealistic rendering' toegevoegd, waarmee je 2D tekeningen kunt maken. Ook is het paint en sculpt systeem uitgebreid en consistenter geworden tussen de verschillende modules.

Verder is de motion tracking veel sneller geworden. En ten slotte zijn 260 fouten opgelost in deze versie. Verdere details kun je nalezen in de release notes.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:

The Blender Foundation and online developer community is proud to present Blender 2.67. New in this release is the Freestyle render engine for non-photorealistic rendering, which can generate 2D line drawings in various styles.

The paint and sculpt system is now much more consistent across different paint modes and has gained various new features. Motion tracking was made faster, and Cycles now has initial support for subsurface scattering.

The node system now support more flexible group editing. For developers of external render engine addons it is now possible to support node based materials.

For 3D printing an addon was added to analyze and export the meshes.

Blender 2.66a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.66a, dat gisteren uitkwam, is een onderhoudsupdate die 80 fouten en onvolkomenheden oplost in het 3D animatie pakket. Een uitgave puur om de stabiliteit van Blender te vergroten. Nieuwe functionaliteit zit niet in deze versie. Details kun je hieronder nalezen.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:
Bug fix update

Over 80 bugs fixed since 2.66 release:

Interface

Fix #34357: Image editor scope and clip editor track preview did not resize properly with different DPI settings. (r54760)
Fix #33466: Alt+MouseWheel changes frame as well as buttons (r54929)
Fix UI/DPI: user preferences window size now takes into account DPI, otherwise the buttons don't fit properly. (r54945)
Fix soft shadow at top edge incorrectly drawn (r54954)
Fix #34418: Screencast could be started twice (r54961)
Fix #34509: Panel color were not updated from old files properly (r54996)
Allow trackpad and magic mouse swipes to control brush size for circle select. (r55027)
Fix (regression) #34391: Window position not saving correctly for next start-up (r54879)
Fix #34390: quicktime video codec menu showing blank (r54942)

Viewport

Fix #34378: GLSL materials using multiple UV layers fail in editmode (r54783)
Fix #34347: View3D Mini-Axis drawing in error with overlay (r54789)
Fix #34426: Manipulator handles drawn incorrectly by depth (r54923)
Fix glitch rotating the camera in camera mode drawing helper-line in random locations (r54928)

Animation

Fix zoom for graph-editor (and other editors) (r54910)

Sequencer

Fix #34439: Strip modifier - Mask multiply failure (r54901)
Fix #34453: Added RGBA|RGB channels toggle to sequencer preview (r54904)
Fix sequencer crash when pasteing strips after creating new file (r54935)

Composite/Nodes

Fix #34356: Inputs list in file output doesn't appear properly. (r54754)
Fix #34359: Crash when using image output node (r54746)
Fix #34474: "Record Composite" image op segfaults in compositor code (r54948)
Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" (r54960)
Fix #34507: Adding reroute node into invalid links would crash the compositor (r55047)

MovieClip/Tracking

Fix memory leak when loading multilayer EXR as movie clip (r54934)
Fix for incorrect subpixel precision of marker when using track offset (r55028)

Render

Fix #34351: Displacement map Bake margin does not work (r54748)
Fix #34436: Node editor delete texture crash (r54908)
Fix #34493: Image Sequence texture didn't allow "Offset" with fcurves. (r55012)
Fix #34475: Weird noise bug with Texture nodes (r55021)
Fix for texture preview render with show alpha enabled (r55026)
Fix image transparency backwards compatibility. Now the texture datablock has a 'Use Alpha' option again. (r55022)

Render (Cycles)

Fix #34421: viewport render stuck with no objects in the scene. (r54885)
Fix #34480: hair render in dupligroup did hide the emitter properly in some cases. (r54959)

Modifiers

Fix #34358: Shrinkwrap modifier project along normal did not work correctly (r54793)
Fix #34369: applying screw modifier turns object to black (r55004)

Tools

Fix #34384: Border select in UV Image window crashed (r54816)
Fix for weight paint using values over 1.0 when blending (r54833)
Fix for regression in 'object.shape_key_transfer' operator since BMesh merge (r54834)
Fix #34415: Edge slide results in segmentation fault on certain mesh (r54875)
Fix #34455: Origin to Center of Mass is missing in menu Object > Transform (r54891)
Fix selecting linked faces (r54920 r54921)
Fix #34366: mesh.select_mode operator could not be configure the use_extend and use_expand properly. (r54944)
fix #34486: Selection of bones in armature edit mode only toggles between two bones (r54969)
Fix #34534: Copy/Paste objects hangs (r55051)
Fix (regression) #34438: Solidify crease error (r54882)
Fix missing select menu for weight, vertex, texture paint modes. (r54883)
Fix joining meshes could loose crease/bevel weights (r54899)
Fix (regression) #34449: Edge toggline bevel failed (r54900)

Sculpt

Fix #34370: Collapse-Edges crash in dyntopo (r54827)
Fix #34431: Crash when dyntopo enabled and using view plane mode (r54971)
Fix #34473: Blender Crashes on toggling modes, dynatopo sculpt/object mode. (r55007)

Game Engine

Fix projection clipping (r54733)
Fix #34349: Character walkDirection ADD mode -#INF error. (r54738)
Fix #18967: Enable alpha buffer (useful for TV broadcasting). (r54745)
Fix #34353: Ray cast on Triangle mesh bounded Rigid Body Object crashes (r54757)
Fix #34219: Webcam support under Linux in Standalone broken (r54764)
Fix #34330: Action Actuator "caching" the previous ran actions (r54766 r54767 r54769)
Fix error using actions with multiple scenes (r54767)
Fix object color channels can now be animated separately without zeroing out the other channels (r54772)
Fix error using uninitialized variables for rendering (r54776 r54781)
Fix #34377: Game-Engine - Multi UV mesh's materials not backwards compatible (r54780)
Fix Game-Engine crashing when on material conversions (r54837)
Fix #34440: Motion blur (2d filter) not working in osx (r54912)
Fix #34428 #20856 #20281: converting multi-uv layers. (r54972)
Fix #34523: 2D-Filter produces render error (r55010)
Fix #34517: 2D-Filter causes mouselook script drifting effect (r55011)

Rigid Body

Fix motion paths calculation being incorrect for rigid bodies (r54799)
Allow rigidbody collision groups to be animated (r54818)
Fix #34410: Planes with Rigid Body always keep distance to colliding objects (r54855)
Fix #34420: Rigid objects not resetting original properly after running a simulation. (r54862)
Fix inconsistency with world rebuilding with the start frame (r54990)

Text Editor

Fix Fix text editor bug: ctrl+F is not configurable (r54878)
Fix #54907: freeze when turning on syntax highlight (r54907)
Fix crash when overwriting ascii character with multibyte character (r54917)

Python

Fix Python console bug: "autocomplete" doesn't advance cursor properly when completion includes UTF8 characters (r54824)
Fix #34423: foreach_get crash for any non existant attribute (r54865 r54866)
Fix #34372: mesh.verts.foreach_set not working with normals (r54943)
Fix for python exception getting the ID from an operator button (r54835)

Other

Fix freeing all bakes in particle mode (r54822)
Fix file with packed images crashes on load (r54790)
Fix image alpha version patch with library linked files (r54794)
Fix #34427: Collada export crash with armature (r54856)
Fix X3D import error loading UV's (r4325)
Fix X3D import for images (r4327)
Rigify fixes (r4321 r4334 r4335)

Blender 2.66

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.66 is vorige week verschenen. In deze uitgave van het 3D animatie-pakket worden enkele nieuwe mogelijkheden geïntroduceerd, zoals rigid body physics simulation, dynamic topology sculpting en matcap display. Ook is ondersteuning voor MacBooks met Retinaschermen toegevoegd. Ten slotte worden 250 fouten opgelost in Blender 2.66. Details kun je hieronder nalezen.

Blender is te downloaden voor Windows XP, Vista, 7 en 8, Mac OS X en Linux.

Uitgave opmerkingen:
The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display.

Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver.

Dynamic Topology Sculpting
Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.

Rigid Body Simulation
The Bullet physics library has now been integrated into the editor and animation system, which makes rigid body simulations available also outside of the game engine. This results in a much simpler workflow and gives more control over the simulation.

UI and Usability
Support for MacBook "Retina" Displays was added, proper DPI scaling in all editors, new high-res icons and transparent tool and property regions. User Preferences and Startup File have been split up, new ways to recover sessions were added and copy & paste of objects inside the 3D View is supported now.

Cycles Rendering
Initial support for hair rendering was added, multiple importance sampling for lamps, preview rendering is available inside the properties editor, new closures and optimizations for OSL, non-progressive integrator was improved and support for packed, generated and movie textures was added.

Blender 2.65a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.65a is gisteren uitgekomen. Dit is een stabiliteitsupdate die 40 fouten en crashes oplost in het 3D animatie-pakket. Details kun je nalezen in de release logs.

Blender is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Blender 2.65

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.65 is een onderhoudsupdate die meer dan 200 fouten repareert. Dit is dan ook de meest stabiele versie van Blender uit de 2.6-serie, volgens de ontwikkelaars. 

Ook zijn enkele nieuwe functies toegevoegd. Zo heeft Blender 2.65 de beschikking over vuur-simulatie en een verbeterde rook-simulatie. Verder zijn de cycles rendering en mesh modeling werktuigen uitgebreid. Details kun je hieronder nalezen in de uitgaveopmerkingen.

Blender is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:
The Blender Foundation and online developer community is proud to present Blender 2.65. We focused on making this the most stable release in the 2.6 cycle yet, fixing over 200 bugs.

Fire simulation was added along with many improvements in smoke simulation. In Cycles, motion blur, open shading language and anisotropic shading support was added. For mesh modeling, the bevel tool was much improved, a new symmetrize mesh tool was added, and new Laplacian smooth, decimate, and triangulate modifiers are available.

Blender 2.64a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.64a is een onderhoudsupdate die diverse fouten repareert. In deze uitgave zit verder geen nieuwe functionaliteit. Blender is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

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