Uitgavegeschiedenis Blender

Hieronder vindt u beschrijvingen van de wijzigingen en vernieuwingen in de opeenvolgende versies van Blender.

Blender 2.64

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.64 is een grote uitgave die een geheel nieuwe VFX pipeline (om visuele effecten te maken) biedt. Vernieuwd of verbeterd zijn de volgende werktuigen: mask editor, motion tracker, green screen, sculpting, skin modifier en game engine. Alle details kun je hier nalezen.

De korte film Tears of Steel is met behulp van Blender gemaakt. Lees hier meer over de totstandkoming van de indrukwekkende 3D-effecten.

Blender is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Blender 2.63a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.63a is een bugfix release die meer dan honderd fouten uit de vorige uitgave oplost.

Blender is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:

Over 100 bugs fixed since 2.63 release:

  • Fixed errors found in BMesh integration.
  • Fixes for various crashes in bmesh, rendering and compositing.
  • Fixed various drawing bugs with sculpt and paint modes.
  • Animation motion path improvements r46158
  • Improved OpenCollada support.
  • Sequencer and movie clip fixes.

Blender 2.63

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.63 is uitgebracht. Hierin is het BMesh modelling systeem gemoderniseerd. Verder kent deze uitgave enkele verbeteringen en veranderingen aan onder andere de volgende tools: Cycles, Motion Tracker en Sculpt Hiding.

Ook zijn enkele nieuwe fucties toegevoegd, zoals een Movie Clip optie voor de Sequencer en drag and drop ondersteuning voor externe applicaties onder Linux. Ten slotte zijn 150 fouten gerepareerd.

Blender 2.63 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Blender 2.62

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.62 is verschenen. In deze uitgave zitten diverse verbeteringen en nieuwe functionaliteit aan onderdelen als UV Tools, Cycles Render Engine, Remesh Modifier, Boolean Modifier, Game Engine, Motion Tracker en meer. Ook zijn 205 fouten opgelost.

Blender 2.62 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Blender 2.61

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.61 is gisteren uitgebracht. In deze versie zitten enkele nieuwe functies, zoals motion tracking, ocean simulation en dynamic paint.

Verder is er een nieuwe addon: Adobe After Effects exporter. Ten slotte zijn 180 fouten opgelost en is de basis gelegd voor een nieuwe Cycles Render Engine, die gebruikt gaat worden naast de Blender Internal engine.

Blender 2.61 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Blender 2.60a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Voor de net verschenen Blender 2.60 is een eerste onderhoudsupdate uitgebracht die enkele vervelende bugs oplost. Blender 2.60a is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:

The 2.60a release is a bugfix release for 2.60

  • 3D window: Armature-bones with wire draw type were not displaying in solid view mode - r41113
  • 3D window header: After collapsing the pull-down menus, no icon available to make them show again. - r41117
  • Dopesheet: Fixed crash when moving keys in editor - r41128
  • Audio export: 7.1 export was being miscalculated - r41132
  • Game Engine: Action actuator breaks animation. IPO options can be set too frequently - r41134
  • 3D Window: missing updates when changing smoke flow settings - r41151
  • Node editor: missing updates when assigning/removing Materials on Objects - r41152
  • Adding a new pose to the Pose Library crashed - r41175
  • Fix for un-handled exception in audio library - r41203
  • Incorrect keying set names 'Scale' vs 'Scaling', where 'Scale' was hard coded in auto keyframe when 'Only Insert Needed' - r41211
  • Python: RNA/API, getting Event.ascii would crash - r41214
  • Addons / Exporter: Quake MAP export gives an error for UV textured geometry - r2504

Blender 2.60

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.60 is een upgrade die diverse nieuwe functies biedt. 3D audio en video en verbeteringen aan het animation system, de game engine en de weight painting tools zijn de voornaamste vernieuwingen.

Ook zijn 165 fouten opgelost. Blender 2.60 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:

Objects

  • fix: Add object operators rotation value too sensitive when dragging - r39318
  • fix #28240: Selecting more than one object in the outliner with shift + left mouse button not working - r39386
  • fix #28425: Adding objects aligned to view did not show applied rotation in tools panel - r39804
  • fix #28460: Crash when trying to make empty display as image - r39866
  • fix #28467: Crash while deleting objects in outliner too quickly - r39875
  • fix #28392: Some selection operators were working in linked scenes, others not - r40058
  • fix #28609: UV Sphere operator allows segments and ring to be set to zero - r40102
  • fix #28619: Values of grid size were allowed to be below 3, when adding a primitive - r40130
  • fix #28611: Subdivision value for icosphere should not be below 1 - r40156
  • fix #28729: World units not used for new object creation - r40507
  • fix #28681: Transform type switch does not work correct for repeat - r40586
  • fix: crash caused by invalid active material index while editing text - r40940

Meshes

  • fix #28236: Separate By Material failed when some mesh material slots are unassigned - r39393
  • fix #28227: Ability to unwrap all selected mesh objects was missing - r39422
  • fix #28258: Snap target option missing in uv editor - r39460
  • fix #28262: UV unwrap in sync selection mode unwrapped all faces irrespective of selection - r39494
  • fix #28344: Incorrect loading 2.4x multires meshes with multiple materials - r39647
  • fix #28301: Sculpting object with rotation transform was not working correct - r39712
  • fix #28427: Smooth faces flash momentarily when extruded using "extrude and move on normals" tool (E key) - r39805
  • fix #28347: Mesh drawing with VBO's enabled highlights wrong faces with mirror modifier - r39777
  • fix #28551: Select similar by normals ignores z component of normal angles - r40015
  • fix #28590: Sculpt overlay texture in viewport drawing glitches - r40070
  • fix #28693: Proportional edit hangs on mesh with large scale - r40461
  • fix #28801: Proportional editing not working well with X mirror, disabled - r40793

Curves

  • fix #28273: Crash drawing curve using follow path and bevel object - r39440
  • fix: Front/Back togles should not disable when curve is 2D and bevel object is used - r39442
  • fix #28274: Ability to select other objects from edit mode was missing (ctrl + right mouse) - r39475
  • fix #28370: Border select for curve or metaball did not update selection statistics in info header - r39709
  • fix #28695: Nurbs curves would disappear when order was too low - r40451

Modifiers

  • fix #28280: Insert hook wrong index when modifying mesh in edit mode - r39878
  • fix #28423: Screw modifier crash in conjunction with subsurf modifier - r39903
  • fix #28500: Reshape in multires modifier with subdivision level zero would crash - r39904
  • fix #28635: Mirror modifier clipping still active when modifier is disabled - r40176
  • fix #28654: Warp modifier does not support negative strength when Vertex Group is used - r40218
  • fix #28226: Selection highlighting wrong when solidify modifier is used - r40467
  • fix #26193: Weight painting on mesh with armature modifier fails with x-mirror and auto normalize - r40819

Nodes

  • fix: Missing updates with multiple node editors open - r39346
  • fix #27803: Editing texture did not update compositing nodes using that texture - r39415
  • fix: Selecting output node in compositor did unnecessary re-compositing if the output was already active - r39582
  • fix #28289: Node delete with reconnect now works in a few more cases - r39684
  • fix #28585: Read full sample layers not working in compositor - r40453
  • fix #28436: ID mask compositing node creates feather around object even with antialiasing turned off - r40742

Python

  • fix: Running bpy.ops.render.render('INVOKE_DEFAULT') would crash blender - r39362
  • fix: Crash loading a file from a script and executing user modules in the newly loaded file - r39567
  • fix: Crash running a python script in a non-utf8 blend path - r39714
  • fix #28413: bpy.ops.nla.bake can't bake from frame zero - r39789
  • fix #28389: UILayout.menu did not emboss menu button correct in the 3D view tools region - r39928
  • fix #28558: Mesh.edge_keys did not match number of Mesh.edges - r40021
  • fix: Exporting multiple particle system crash - r40534
  • fix #28742: UILayout.menu with icon draws wrong in headers - r40580
  • fix #28725: Fluid simulation bake could not be executed from python - r40642
  • fix: Crash in demo mode addon - r40660

Game Engine

  • fix #25603: Bad shadows in game engine in stereo mode - r39380
  • fix: Joystick sensor axis number was limited to 2, when it should be 8 - r39509
  • fix: Python API GameObject.linVelocityMin was returning linVelocityMax - r39723
  • fix #28362: Controllers names appear incorrectly with a python query - r39767
  • fix #25062: Game engine 3D sound was not working on non-mono sounds, now is mixed down automatically - r39796
  • fix #28167: Restart game actuator don't get changed material mode - r40113
  • fix: Game engine text objects did not show up in dome mode - r40271
  • fix #28672: Blender (not player) crash after exiting a game that was opened with autoplay on - r40319
  • fix: Game engine dome mode did not work with game autostart - r40766
  • fix #27071: Random crashes when altering a mesh vertex vector - r40833

Key Configuration

  • fix: Problem editing keymaps when filter is enabled - r39387
  • fix #28202: Deactivating keymap items did not save properly - r39409
  • fix #28404: Certain keyboard shortcuts not shown in menus, for example in graph editor channel menu - r39934
  • fix #28310: Import of key configuration with modal keymap not working - r40043
  • fix #28202: Modified keymap operator properties were not saved - r40786

File Browser

  • fix #28250: Append file browser will ask to create new directory inside a .blend - r39404
  • fix: File browser converting operator arguments to the file selector wasn't making paths absolute - r39703
  • fix #28549: File browser recent directories could include directory that doesn't exist - r40462
  • fix #28726: Maya key configuration lost after opening a new file - r40673
  • fix #27578: File browse UI area not scaling well with user interface - r40768
  • fix #28809: File browser wrong icon display - r40799

User Interface

  • fix #28245: Checkbox in menu items fail for boolean arrays. - r39388
  • fix #28162: Texture properties didn't show correct texture datablock chooser with two nested material nodes - r39416
  • fix: Missing and unnecessary undo stack pushes with various operators and buttons - r39526, r39529, r39532, r39533
  • fix: #28341: Changed new text block shortcut key to Ctrl+N to avoid conflicts typing special characters with Alt+N - r39738
  • fix #28295: Outliner menu item clicking incorrectly passed through - r39780
  • fix #28503: Selecting a grease pencil from the properties panel did not update 3D View - r39910
  • fix #28504: File load did not show errors when loading a recent file from the splash screen - r39925
  • fix: Console scrolling could incorrectly reset while typing - r40311
  • fix #28489: Using tablet to select items in the outliner did not work reliably - r40459
  • fix #28752: Brush icons not scaling correctly with DPI - r40622
  • fix #28185: Missing update in outliner after selection - r40662
  • fix: Reset to default could fail in operator redo panel - r40671
  • fix #28432: Scrolling list respond incorrect if mouse not moved - r40720
  • fix #28848: Editing object name (e.g.), Ctrl-Shift-Arrows don't work as Ctrl-Arrows - r40862
  • fix: Various glitches with text selection behavior - r40863, r40864, r40866
  • fix #28883: redraw problems for particle mode's brush menu - r40947
  • fix: UI jump in normal buttons for buttons on first press - r41024
  • fix: editing for text input of multi-byte unicode characters - r41049

3D View

  • fix #28373: Lock camera to view option in 3d view did not work with 3D mouse - r39739
  • fix: Grease pencil sketch sessions undo system was not working fully - r39960
  • fix #28545: Reseting OpenGL lights to default in user preferences wrong - r40036
  • fix #28459: Fly mode precision enable not working, freelook missing - r40530
  • fix #28379: Fly mode not working from orthographic camera - r40556
  • fix: mesh VBO drawing code was swapping red/blue vertex colors - r40886
  • fix #28882: grease pencil draw appearance seems to change wieght/thickness after a while - r40948

Animation

  • fix #27718: Drivers on modifier properties were missing updates - r39419
  • fix: Pose mode armature selection outline was not being drawn for non-active, selected armature - r39447
  • fix #28194, #28269: Proxy object was not showing pose mode as available in 3d view header mode menu - r39489
  • fix: Renaming bones could crash or not update 3d view locked bone names - r39657
  • fix: Selecting locked bones in UI did not work in edit mode - r39657
  • fix #28435: Key visual transform and parenting not working - r39871
  • fix #28668: Crashes entering edit mode on armature in some situations - r40247
  • fix #28651: Dopesheet crash when configuring keymap to use translate tool - r40454
  • fix #28765: Keyframe handles were not moved with curves in graph editor when hidden - r40678
  • fix #28773: Auto set preview range and view all not working on selection in dopesheet - r40716
  • fix #28788: Problem scaling bones with individual origins option enabled - r40753
  • fix #28807: Python Drivers breaking after undo - r40798
  • fix #28821: Whole Character keying set ignores non animatable propertyflag - r40855, r40868
  • fix #28850: With "Auto-keyframe" on, the "Selection to Cursor" option doesn't create keyframe - r40907
  • fix #28898: Crash when Home key during GreasePencil dopesheet pressed - r40978
  • fix #28907: frozen playback when no audio device set with AV-sync - r40995
  • fix #28916: bake sound to fcurve crash - r41014

Physics

  • fix #28277: Changing smoke border collision type did not reset cache - r39490
  • fix #28207: Cloth pin option should not be animatable - r39496
  • fix #28216: Particle object rotation wrong when rendering - r39515
  • fix #28336: Particles with all elements of a group zero would crash - r39648
  • fix #28352: Crash deleting group name in particles render panel - r39659
  • fix #28239: Particle billboard rendering problem with 3x3 split - r39688
  • fix: Multithreaded fluid baking was not working with some thread counts (12 for example) - r40486
  • fix: Multithreading of fluids, smoke, cloth, sculpting crashes in Mac OS X - r40613
  • fix #28416: Fluid simulation with start time other than zero was wrong - r40691

System

  • fix #28265: Blender 2.59 not starting on OS X with old 3D Mouse driver - r39495
  • fix #28304: File browser on windows was missing A: and B: drivers - r39695
  • fix: Running "blender -E" crash - r40126
  • fix: Blender 2.49 playback did not take frame step into consideration - r40670
  • fix #28243: On windows, a window lost focus when switching from full screen with Alt+F11 - r39423
  • fix: On windows, the console would incorrectly show on startup until saving default settings - r39420
  • fix: Autosave was writing to the wrong location if no user preference temporary directory was set - r40674

Rendering

  • fix: Bump mapping in texture was using wrong image resolution - r39530
  • fix #28351: Crash setting active render layer to None - r39660
  • fix: Problem using procedural textures as bump map with antialiasing - r39725
  • fix #28388: Clouds texture with high depth rendering artifacts- r39741
  • fix #28401: OpenGL render option disables border clipping - r39757
  • fix #28394: Clouds texture rendering error with high depth and blender original noise - r39931
  • fix #28332: Smoke simulation rendering artifacts when precaching with asymmetry - r40159
  • fix #28599: Wrong re-assigning of layers in renderlayer node when deleting a render layer - r40172
  • fix #28722: Crash rendering with empty voxel data - r40465
  • fix #28113: ZTransp flag is not imported correctly from 2.49 files - r40826
  • fix #28744: Object mapped textures in linked files are not rendered properly - r40554
  • fix #28728: Volume precaching was slow for many small objects with volume materials - #28728
  • fix: Bump map factor was inverted, now black is down and white up - r40714
  • fix #27526: Material linked to object data rendering different for same data - r40775

Import/Export

  • fix #28356: STL import could result in duplicated objects - r39673
  • fix #28322: COLLADA imports messed up UVs - r39899
  • fix #27884: Collada import would ignore multiple materials used on different meshes - r39906
  • fix: Collada import could hang reading unsupported data - r39912
  • fix #28614: Collada exporter not exporting ambient term - r40164
  • fix #28909: OpenCollada export / import sintel lite v2.1 crashes on import - r41000

Sequence Editor

  • fix #28158: Sequencer image crop animation got lost on adding/removing strips - r40652
  • fix #28023: Sequence editor transform markers operator not working - r40763
  • fix #28860: crash loading scene sequence strip - r40889
  • fix: crash drawing waveform with zero length sound - r40937
  • fix #28879: can't change names of some of the VSE strips - r40943
  • fix #28880: relative paths don't work with Change Path/Files - r40945

Image and Video

  • fix #28340: Image bit depth or quality could not be set from image save - r39663
  • fix #28430: Image with stampinfo does not get saved correctly with alpha - r39814
  • fix #27887: HuffYUV and FFV1 where not rendering losslessly - r40765
  • fix #28780: Undo for image paint on image sequences problem - r40770
  • fix #27532: Undo for image paint on generated image problem - r40772
  • fix #27978: Problem exporting OGG theora vorbis video - r40785
  • fix #26837: MPEG Preseek does not work for some h264 files. - r40951
  • fix #28864: crash rendering out file with audio - r40956

Blender 2.59

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling.

Blender 2.59 is een onderhoudsupdate voor de 2.5-serie. In deze uitgave worden 140 fouten opgelost, zodat dit de meest stabiele Blender-versie tot nu toe is. Ook is Blender 2.59 feature-complete: alle nieuwe functies die gepland stonden zijn inmiddels doorgevoerd.

Blender 2.59 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes: 

  • Big improvements in stability. Since the last version 140 bugs were fixed.
  • Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
  • Changes - If you're used to the old Blender, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!

Blender 2.58a

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling. Door de complexiteit van de software wel meer voor gevorderden of voor mensen die veel tijd willen investeren in het leren doorgronden van alle opties.

Blender 2.58a is een kleine update die problemen met 3D-painting met image-brushes oplost. Verder worden nog 25 fouten verholpen en kleine verbeteringen doorgevoerd.

Blender 2.58a is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:

This is mainly a bugfix release containing 25 fixes and various small improvements.

Additions

  • More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
    In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects. - r37760
  • Addon UI: button for removing addons which are installed to user/home paths - r37950

Python API:

  • Python application event handlers - r37795
    • adds bpy.app.handlers which contains lists, each for an event type:
      render_pre, render_post, load_pre, load_post, save_pre, save_post
    • each list item needs to be a callable object which takes 1 argument (the ID).
    • callbacks are cleared on file load.
  • mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius, clip=True) - r37820
  • RenderEngine API: add self.report() error reporting function for render engines, works the same as for operators. - r37916

Fixes

Essential Fixes:

  • fix: Tile-able displacement map / tile-able painting regression in 2.58 - [#27782], r37899
  • fix: bake crash with deep shadow, strand and children - [#27807], r37970
  • fix: incorrect use of GL_ARB_vertex_buffer_object, could crash blender - r37881
  • Thumbnail save for .blend crashed, when being in editmode for a mesh that has other object users as well. - [#27765], r37810
  • fix: Multires lost from 2.49 file in 2.5x - [#27710,], r37837

Other Fixes:

  • CMake was installing .bfont.ttf in the config dir which made updating from the previous blender version fail - r37725
  • fix: Driven properties not checked for legal UI bounds - [#27726], r37744
  • GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module and into GHOST. Also fixes a problem where e.g. the user preferences window would not open under the mouse cursor correctly. - r37765
  • revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman. This was causing a lot of backward compatibility problems and side effects. - r37773
  • W special menu for changing orthographic camera lens scale was missing - r37782
  • fix: Black and White Render doesn't work and/or Saves as a Blank screen, convert to grayscale when saving renders rather then only writing the red channel. - [#27746], r37783
  • fix: Modal operator in Special Menu (W) ignores continues grab - [#27747], r37784
  • fix: Smart UV project no longer works in 2.58 failed with active, unselected objects. - [#27742], r37785
  • free_bvhtree_from_mesh was incorrectly using sizeof() when clearing memory. - r37787
  • Fix undeterministic behavior of volumetric renderer - [#27748], r37802
    • Made clearer in the UI that the approximate multiple scattering always enables light cache
    • Fixed a potential problem in anisotropic scattering
  • Default startup theme used same node header color for "in/out" nodes as for "inactive or undefined" nodes. This made it impossible to see which of the output nodes in node setup was 'active' - [#27761], r37808
  • fix python errors when the sculpt brush is None - r37836
  • fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer waveform. - r37845
  • fix: Set Bone Flags - No Scale - Toggle fails - [#27778], r37850
  • fix: On clicking in a non-active Blender window (when you activated others), the mouse position of the first click was still the old position. - [#27768], r37854
  • fix: Blender player on OSX not working - [#26850], r37861, r37862, r37865
  • fix: Smart UV Unwrap Results in Overlaps - [#27787], r37889
  • Closed regions didn't always draw the (+) icon right place, confusing for users. - r37986
  • fix: foreach_get was failing on readonly properties - [#27820], r38006
  • fix: Outliner does not update when parents are cleared - [#27816], r37999

Blender 2.58

Blender is een professioneel, maar toch gratis, programma voor 3D animatie dat in diverse speelfilms gebruikt is. Blender is een zogeheten 3D content creation suite die uitgebreide mogelijkheden biedt voor 3D modeling. Door de complexiteit van de software wel meer voor gevorderden of voor mensen die veel tijd willen investeren in het leren doorgronden van alle opties.

Blender 2.58 is een onderhoudsupdate voor de 2.5-serie waarin meer dan 200 bugs worden gerepareerd. Daarnaast zitten er ook nieuwe features in deze uitgave van Blender. Zo zijn er nieuwe functies toegevoegd aan de Warp Modifier, Sculpting en Render Baking.

Blender 2.58 is te downloaden voor Windows XP, Vista en 7, Mac OS X en Linux.

Release notes:

Prominent features (the cool stuff)

Warp Modifier:

This deformation modifier can be used to warp parts of a mesh to a new location in a very flexible way by using 2 objects to select the "from" and "to" regions with options for using a curve falloff, texture and vertex group.

Render Baking:

For high polygon models it is now possible to bake multi-resolution models using much less memory than before. There are also new bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow)

Empty Images Display:

Instead of using background images or creating meshes with materials and image texture it's now possible to assign images directly to empty objects to use as reference images. They display in all draw modes and can use object draw options like XRay to draw over other objects.

Sculpting:

Constructive modifiers (like subdivision surface, mirror and other) were supported for sculpting mode. Sculpting could be not very accurate with such modifiers enabled, so there is a new option in the toolbar to disable applying constructive modifiers in the sculpting session.

Mesh Inset (Addon):

Mesh inset is a very useful tool with the ability to inset individual faces or a selected region.

Camera Locking:

It is now possible to move the camera using normal view port navigation by enabling "Lock Camera" in the "View" panel.

Features

  • Improvements to the point density texture, support for tweaking the falloff with a custom curve new falloff types based on the age or velocity of particles - R36399
  • New Warp modifier, can be used in a similar way to a Hook but with an adjustable source - R36414
  • Added support for sculpting on constructive modifiers - R36485
  • Image support for Empty Objects - R36577
  • Camera composition guides: center, thirds, golden rule, harmonious triangle - R36590, R36696
  • View controls can now apply to the camera view (locked camera view) - r36690
    mousewheel zoom now zooms camera area when the camera is locked and in ortho view -
    R36783
  • Now HDR textures can be used to displace - R36714
  • New adjustment layer tracks in the sequencer - R36716
  • Additional bake modes: specular color, specular intensity, mirror color, mirror intensity, alpha (transparency), emission (glow) - R36738
  • Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. - R37225
  • Support for update callbacks in python-defined RNA properties - R37260
  • Compositor math node round second value now changes the step to round by - R37292
  • Snap option not to project onto the edit-mesh - #25598, R37591
  • Operators which only define a directory are now treated as directory only selectors (no files) - R37552
  • Added support for baking object movement to the "Bake Action" operator - 37500
  • Added anisotropic filtering in viewport and Game Engine - R37521
  • Game Engine: Allow to change the damping of the camera actuator - #27425, R37455
  • Quick Explode operator: Sets up a particle system and an explode modifier. - R37431
  • Fluid Sim: Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. - R37441
  • Added support for tangent bump shading - R37644

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